While not my preferred method, one could in theory have the "closest" tank to the RR batteries hide behind the face of a sheer cliff, shich should provide cover for it.Īll RR batteries are basically due south from the LZ (but on top of the cliff, so due south + 9 spaces east I guess). 2.1.0 I think, projectiles have hit detection for the ground/walls. Even if you don't have any of "artillery hill" up yet, the trucks building it should be getting the bombardment, not your tanks.Īlso, ever since. If you are placing your stuff appropriately, the enemy's Ripple Rockets should be firing at "artillery hill", not your MBG, as the structures on "artillery hill" are closer to the RR bateries than your tanks are. The artillery I was referring to was the Howitzer emplacements, not the Ripple rockets ones. I dunno if this is a problem with me using a different build (are you using the latest), as I've read that the development team has been altering the stats of the weapons ocasionally, or if it's just me not understanding how you kept your tanks alive. Also it is still valid, there are nearly or no changes in campaign mode (maybe except some bugs, probably most or all fixed now). There's literally no time for the target tank to retreat, as the ripple rockets are powerful enough to take it out almost instantly. Personally I could try to do own campaign walkthrough now, I've collected savegames for campaign for 3.1, but describing it and making screenshots takes lots of work, so your work is really appreciated. up a truck and nine combat units aboard the transport and send it on its way. Well, I've tried that, and the second my tanks start carrying out the stuff you listed, one of them gets fried by the enemy Ripple Rockets in two seconds flat. This mission can be tricky, so pay close attention and follow it to the letter. You say early on that setting my tanks to "retreat at medium damage" will keep them from being destroyed by the artilerly. Before you leave, organize your VTOLs into groups based on their type of weapons. a truck and nine combat units into the transport. This mission has no time limit, so be prepared before you leave Beta. Feel free to PM me questions about multiplayer. Member of the BDC clan and adept at multiplayer battles. 21 posts 1 2 Next Staff Global Moderator Posts: 387. However, today I've found that your strategy for Beta 7 isn't working for me. Beta 7: Capture NASDA Control Establish a Forward Site. Warzone 2100 Guide+ enters Open Beta Discuss the future of Warzone 2100 with us. CyclonatorZ wrote:Hey, the mousemaster, I've been following your campaign walkthrough for a while now, and until today it's been fairly useful.
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